Description

New Description | Original Description |

New Description
Face detection tracking is giving the viewer direct control over a virtual object. Much like my previous idea, viewers become hyperaware of themselves by moving an object on a screen in front of them through their own biological movements. Because of how the object is moving, it is causing the viewer to feel a vertigo-like sensation and a direct connection with their presence in the virtual world in front of them. My project has taken a turn into connecting the digital realm with the physical world through direct communication using feedback techonology. This is similar to a video game but even more direct since you are missing the physical sensatin of holding a controller which moves something around on the screen. I believe if further explored, this project idea can be used for therapeautic purposes in medical practice, such as people who do not have control over motor abilities, or people needing physical therapy around the head area.

Original Description
I am very fascinated with the idea of mimicry and how this can be project back onto ourserves to cause a "self vertigo" (a feeling of disorientation in the perception of oneself). When we are young, we learn by mimicking those around us; monkeys and many other animals do the same. What if a facial structure sculpture with interesting texture and artistic elements had eyes projected at it, maybe through a simple thing such as mirror, to the point where you would feel like you were watching yourself? The facial structure of the sculpture, however, would obviously be different. What if this installation could make the viewer hyperaware of themselves and by slowly trusting their own biology of eye movements reflected in this sculpture, perceptions of their surroundings and own slight movements could start to be skewed and cause a "self vertigo?" I would also like to use the skills we learn in class to make a more highly sophisticated webpage.